#celmodel__ascii # a 2x1 rectangular billboard using the cmod format # s.ball 11June04 material texture0 "billboard2.*" # modify this filename to display other images diffuse 1 1 1 opacity 1 end_material mesh vertexdesc position f3 normal f3 texcoord0 f2 end_vertexdesc vertices 4 0 0 0 0 1 0 0 1 0 0 1 0 1 0 0 0 2 0 1 0 1 0 1 0 2 0 0 0 1 0 1 1 # the "negative" side: facing the origin trilist 0 6 0 3 2 2 1 0 # the "positive" side: facing away from the origin trilist 0 6 0 1 2 2 3 0 end_mesh